Blog: Let’s Be Clear

So, there are two points to this blog. The first is to reiterate that I’m not a malicious force, but a supportive one who aims for positivity. The other point is to offer a related tip from the media side of things, which might help indie devs.

Note that on my home page, I mention that everything on LBR represents my views alone. Now let’s elaborate.

Today, I had to retract something for the first time. Devs announced a game by tweet and trailer, neither of which described it as a full game. A tweet on their Spanish account suggested it was just another story for the main title. Following through on that was a bad idea. The devs later clarified it was a full title with another tweet. They likely understood there was confusion.

For those who read my freelance work elsewhere, I need to make it clear I only strive for the utmost integrity of my news coverage.

I love discussing and supporting games. Especially from indie artists, who often spend more finances and time than they have, toiling to create something they’re passionate about. They inspired me to start LBR, so I could discuss even the smallest devs.

So here’s a quick tip, to make something constructive out of one dev’s messy reveal leading to my own mistake. Define your new developments well! Descriptors grab attention, and give the media more ammunition for coverage.

Consider the title of this blog. Being too vague can be problematic for everyone, most importantly the readers, whom devs and media both want to share the art with.

It’s totally OK to release a little more info, if that makes things clear. Your game will speak for itself. I’m excited to discover it, spreading awareness and positivity for creatives who need and deserve more support.